Metroid Prime 3: Corruption

John Fox - Staff Reviewer

Content at a glance:

GAME TECH INFO

Computer Platform: Nintendo Wii
Produced by: Nintendo
Price Range: $41-50
Learning curve time: 1-30 min.
Age level: Teens
ESRB Rating: T (Teen)

     Reviewed By: John Fox
     VOLUNTEER GUEST REVIEWER

Overall Rating: ★★★★★
Genre: Other FIrst Person Shooter/Adventure
Christian Rating: 4 of 5 (good)
Gameplay: 5 of 5 (excellent)
Violence: 3 of 5 (mild)
Adult Content: 4 of 5 (barely present)


Metroid Prime 3: Corruption.  Illustration copyrighted.


Developed by Nintendo and Retro studio and the last in the trilogy, Metroid Prime 3: Corruption stars everyone’s favorite bounty hunter Samus on her quest to save the federation Aurora units and rid the galaxy of the menace of Phazon and Dark Samus once and for all!

Unlike the past two games, the game is separated into various planets that you must fly to in your ship. Each planet has various objectives you must complete, different enemies you have to get past and of course bosses. Backtracking is made easier as you can also fly your ship to various parts of each planet. While the planets are each unique and different, the sectioning off of areas takes out much of the exploration aspects of the past two games.

Throughout the game you will be guided by a Federation Aurora unit, which will help you on your quest and tell you where to go next. Purists might argue that this takes some of the fun of finding out where to travel. The game also has the last minute gather quest of the previous two games, but thankfully you can collect most of the parts you need as you go through the game. Also, there is a token and voucher system that allows you to unlock artwork, music and various trinkets for you ship. To unlock everything you must to trade vouchers with friends in your friend code list. This achieved by killing bosses, enemies and doing various objectives. It’s a bit like achievements for the Xbox 360.

During the game you collect various powers, missiles, energy tanks and suit upgrades. Unlike the other games, Samus starts out with some of the basic upgrades. The weapon system is also different, instead of getting different beam weapons to switch to your arm cannon is continually upgraded to more power version. You can also upgrade your ship with various enhancements, such as bombs and a tractor beam. While some of these are very fun and you have to use them to solve some puzzles, this aspect is generally underused. Early on in the game Samus also gets a suit upgrade that allows her to go into hyper mode and the cost of an energy tank. Hyper Mode is very powerful. Later in the game some enemies are very difficult to beat without hyper mode, so having a lot of energy tanks near the end does not make this ability overpowered.

General combat, even on the higher starting difficulty level is pretty easy. On the normal difficulty I found myself having to restart in only a couple parts of the game. The last boss was also not a challenge. Thankfully there is an unlockable difficulty once you beat the game, which will take the average person from 10-15 hours; more to get a higher percentage and better ending.

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The graphics have received a noticeable upgrade from the previous versions but the game still does not look as good as some other Wii games such as Super Mario Galaxy. The enemy and boss graphic design are on par with the previous games, the only ones that struck me as bad are some of the Federation characters, who look more like they came out of Tron rather than a Metroid game.

Sound and music is standard Metroid Prime fare, tecno-ish space tunes. The music is good and helps to sets the mood for the planets, but none of it really struck me as great, except the title screen music and the ending theme. New to the game are voiceovers for all spoken dialog, the actors themselves do a good job. Samus (thankfully) does not talk and the logbook entries do not have voiceovers.

The controls are the high point of the game. You can aim Samus’s arm cannon anywhere on the screen by pointing the targeting reticule. Turning is handled by pointing the at the edge of the screen. Either A or B can be set to jump or shoot depending on the setting. The left nunchuck is used to control Samus as well as lock on to enemies and can be flicked to cast off the grapple beam. The Wiimote is also used to turn some door handles and other leavers. This adds a lot of immersion to the game. Not all the controls are well conceived however. The map button is the 1 on the Wiimote which is a little oddly positioned. Also jumping in morphball mode is done by flicking the Wiimote up, and this can be finicky at times.

Violence:
The game is played in First Person view, however the game itself is not very violent. Samus mainly uses her arm canon which shoots various elemental or beam weapons and missiles. The most violent part of the game is after you defeat one of the bosses and it gets skewered by icy spikes. Enemies are all aliens or bugs, which sometimes burst apart into goo when killed. Finally, when Samus is killed, on the gameover screen a pool of what looks like blood starts to form after a couple of seconds.

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Adult Content:
Once or twice during the game Samus is seen in her blue Zero Suit, like the one she has in Super Smash Brothers Brawl. While it is form fitting she is completely covered and not out of proportion.

Language:
Hell and damn are used once or twice during the very beginning. Thankfully this is the only part of the game that they swear.

Occult Content:
On one of the planets you find logs of the extinct species that used to live there. Part of the race used magic and fought against a faction that used technology. The technology eventually won out and destroyed the species part (basically old ways vs. new ways). You never see any magic used or any traces however, except perhaps their golem machines.
Also, Dark Samus posses some of the bosses during the game.

All in all Metroid Prime 3 is a great end to the series and my personal favorite. While exploration might have taken the hit the game is still a lot of fun to play thanks to the controls scheme.

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Year of Release — 2007




Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

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