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	<title>Comments on: GTA: San Andreas</title>
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	<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/</link>
	<description>Christian Spotlight's Game Reviews</description>
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		<title>By: jesusisking</title>
		<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/comment-page-1/#comment-7021</link>
		<dc:creator>jesusisking</dc:creator>
		<pubDate>Wed, 20 Jul 2011 16:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://guide2games.org/2008/01/31/gta-san-andreas/#comment-7021</guid>
		<description>Heck, Mikelat swears, but if you look at his Portal 2 LP, you would (Mistakenly, unfortunatly) think he stopped with his cussing. Is why i liked Jay so much is he didn&#039;t swear, (Badly,) and whem he did he always apoligised. Now however, he cusses so much my ear&#039;s bleed! (his swearing&#039;s close to TheAuzzieGamer&#039;s) Try to watch his Super Meat Boy LP.... O_O 
 </description>
		<content:encoded><![CDATA[<p>Heck, Mikelat swears, but if you look at his Portal 2 LP, you would (Mistakenly, unfortunatly) think he stopped with his cussing. Is why i liked Jay so much is he didn&#039;t swear, (Badly,) and whem he did he always apoligised. Now however, he cusses so much my ear&#039;s bleed! (his swearing&#039;s close to TheAuzzieGamer&#039;s) Try to watch his Super Meat Boy LP&#8230;. O_O</p>
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		<title>By: Narwhal</title>
		<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/comment-page-1/#comment-7017</link>
		<dc:creator>Narwhal</dc:creator>
		<pubDate>Fri, 15 Jul 2011 12:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://guide2games.org/2008/01/31/gta-san-andreas/#comment-7017</guid>
		<description>He swears a lot, but nowhere near the level of some. Caliform swears, but he apparently doesn&#039;t do it a lot. I could count all the times he swore in his Portal 2 LP/walkthrough on my fingers. </description>
		<content:encoded><![CDATA[<p>He swears a lot, but nowhere near the level of some. Caliform swears, but he apparently doesn&#039;t do it a lot. I could count all the times he swore in his Portal 2 LP/walkthrough on my fingers.</p>
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		<title>By: Tim</title>
		<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/comment-page-1/#comment-7009</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 13 Jul 2011 15:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://guide2games.org/2008/01/31/gta-san-andreas/#comment-7009</guid>
		<description>Regarding the &quot;addressing a comment&quot; section: CJ is actually one of the biggest problems with the game, because there&#039;s a complete disconnect between the character the story wants you to believe he is and the character he&#039;ll tend to be when you play as him. Story-CJ is a basically good guy who&#039;s pushed around and manipulated into doing bad things by bad people, but game-CJ is perfectly at liberty to throw hand grenades off an overpass or derail a train just because he can. The most ridiculous part is that you&#039;ve been framed for killing one cop, when you&#039;re in a universe where murder is seemingly an offence roughly on the level of jaywalking and the player might have murdered hundreds more cops (and has to have killed several more to have completed the storyline) by the time they&#039;re cleared of murdering one. 
 
Also, I&#039;m not fond of the &quot;moral&quot; of the tale, that it was wrong for CJ (a black man) to have any ambitions greater than living in a dead-end neighbourhood under a bridge and that he was a &quot;busta&quot; for seeking to better himself by moving away. The last game&#039;s Tommy Vercetti was allowed to be an ambitious man who wanted power and fame, but here CJ gives up everything he&#039;s worked hard to earn, even ignoring resources and connections that would have made the job of liberating his neighbourhood a cakewalk, and the end message is seemingly that he should stick to where he belongs. 
 
As for &quot;Hot Coffee;&quot; it&#039;s not &quot;hidden&quot; per se, it&#039;s a completely disabled leftover in the game&#039;s code and there&#039;s no normal way to get it to run. What hackers did was use a gameshark cheat device to alter the game code in order to re-enable it; basically, you have to deliberately alter the way the game runs using a third-party device in order to even see it. Many, perhaps even most, games include such leftovers of unfinished or discarded content that can be accessed (Eg you can force the N64 Goldeneye to let you play Statue, Cradle and Dam as 2-3 player multiplayer levels). It was largely misrepresented by bandwagon-jumping politicians and media as being a normal button-press code, but there&#039;s no way to access it on PS2 without having a cheat device plugged into the console, and no way on PC without installing a third-party game mod. Rockstar did initially lie when they claimed hackers had *created* the minigame, but it is true that the section is unplayable without hacking. The non-AO edition released afterward just removes the code completely instead of simply disabling it. </description>
		<content:encoded><![CDATA[<p>Regarding the &quot;addressing a comment&quot; section: CJ is actually one of the biggest problems with the game, because there&#039;s a complete disconnect between the character the story wants you to believe he is and the character he&#039;ll tend to be when you play as him. Story-CJ is a basically good guy who&#039;s pushed around and manipulated into doing bad things by bad people, but game-CJ is perfectly at liberty to throw hand grenades off an overpass or derail a train just because he can. The most ridiculous part is that you&#039;ve been framed for killing one cop, when you&#039;re in a universe where murder is seemingly an offence roughly on the level of jaywalking and the player might have murdered hundreds more cops (and has to have killed several more to have completed the storyline) by the time they&#039;re cleared of murdering one. </p>
<p>Also, I&#039;m not fond of the &quot;moral&quot; of the tale, that it was wrong for CJ (a black man) to have any ambitions greater than living in a dead-end neighbourhood under a bridge and that he was a &quot;busta&quot; for seeking to better himself by moving away. The last game&#039;s Tommy Vercetti was allowed to be an ambitious man who wanted power and fame, but here CJ gives up everything he&#039;s worked hard to earn, even ignoring resources and connections that would have made the job of liberating his neighbourhood a cakewalk, and the end message is seemingly that he should stick to where he belongs. </p>
<p>As for &quot;Hot Coffee;&quot; it&#039;s not &quot;hidden&quot; per se, it&#039;s a completely disabled leftover in the game&#039;s code and there&#039;s no normal way to get it to run. What hackers did was use a gameshark cheat device to alter the game code in order to re-enable it; basically, you have to deliberately alter the way the game runs using a third-party device in order to even see it. Many, perhaps even most, games include such leftovers of unfinished or discarded content that can be accessed (Eg you can force the N64 Goldeneye to let you play Statue, Cradle and Dam as 2-3 player multiplayer levels). It was largely misrepresented by bandwagon-jumping politicians and media as being a normal button-press code, but there&#039;s no way to access it on PS2 without having a cheat device plugged into the console, and no way on PC without installing a third-party game mod. Rockstar did initially lie when they claimed hackers had *created* the minigame, but it is true that the section is unplayable without hacking. The non-AO edition released afterward just removes the code completely instead of simply disabling it.</p>
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		<title>By: Tim</title>
		<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/comment-page-1/#comment-7006</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 13 Jul 2011 09:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://guide2games.org/2008/01/31/gta-san-andreas/#comment-7006</guid>
		<description>Maybe YOU do, but you don&#039;t have to kill innocents and the game actually punishes you if you do (by having the police chase you). Doesn&#039;t Exodus 23:1 tell us not to spread false reports, Brandon? </description>
		<content:encoded><![CDATA[<p>Maybe YOU do, but you don&#039;t have to kill innocents and the game actually punishes you if you do (by having the police chase you). Doesn&#039;t Exodus 23:1 tell us not to spread false reports, Brandon?</p>
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		<title>By: Tim</title>
		<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/comment-page-1/#comment-7005</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 13 Jul 2011 08:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://guide2games.org/2008/01/31/gta-san-andreas/#comment-7005</guid>
		<description>Judge not, lest ye be judged by the pinnacle of moral perfection that mere mortals like ourselves call Brandon. 
 
Also, they don&#039;t plead for mercy when you attack them with any melee weapon, chainsaw included. In the chainsaw&#039;s case, you just walk into them with it held out in front of you and they fall over. The only different between it and any other melee weapon is the ground move has a different animation (he lifts it over his head and plunges it down rather than just clubbing like with the others), but it&#039;s not even the melee weapon that dismembers people (that&#039;s the katana). </description>
		<content:encoded><![CDATA[<p>Judge not, lest ye be judged by the pinnacle of moral perfection that mere mortals like ourselves call Brandon. </p>
<p>Also, they don&#039;t plead for mercy when you attack them with any melee weapon, chainsaw included. In the chainsaw&#039;s case, you just walk into them with it held out in front of you and they fall over. The only different between it and any other melee weapon is the ground move has a different animation (he lifts it over his head and plunges it down rather than just clubbing like with the others), but it&#039;s not even the melee weapon that dismembers people (that&#039;s the katana).</p>
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		<title>By: Tim</title>
		<link>http://guide2games.org/2008-reviews/44/gta-san-andreas/comment-page-1/#comment-7004</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 13 Jul 2011 08:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://guide2games.org/2008/01/31/gta-san-andreas/#comment-7004</guid>
		<description>I dunno, MGS4 got very sleazy with the suggestive camera angles (especially with Mei Ling, who seemed to have little other purpose than to bend over while wearing a tight skirt), and in the original version of MGS1 you do still have to kill people. In that one, there&#039;s no non-lethal option, so during the scripted alerts and boss fights you have to kill: the &quot;Big Boss&quot; emblem is for 25 or less kills rather than none. </description>
		<content:encoded><![CDATA[<p>I dunno, MGS4 got very sleazy with the suggestive camera angles (especially with Mei Ling, who seemed to have little other purpose than to bend over while wearing a tight skirt), and in the original version of MGS1 you do still have to kill people. In that one, there&#039;s no non-lethal option, so during the scripted alerts and boss fights you have to kill: the &quot;Big Boss&quot; emblem is for 25 or less kills rather than none.</p>
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