The Elder Scrolls 3: Morrowind
Content at a glance:
Violence : Spurts of blood appears when you successfully hit an enemy with your sword.
(Note: This review reflects content in the XBox and unmodded PC versions of Morrowind. Fan-made content can be added to the PC version of Morrowind; the content of mods is very diverse and is outside the scope of this review.)
Morrowind was Bethesda’s vision of the perfect RPG: a world with no limits. You can do what you want to do. The game world is so expansive that you can spend literally hours doing nothing but exploring the massive world that Morrowind opens up to you.
Because of its size and diversity, however, some aspects of the game suffer. Combat is tedious and the NPCs are more like robots, many of which share the same topics of conversation. The game is somewhat glitchy and runs sluggishly on lower-end computers. However, world exploration is where Morrowind really shines, and the game’s shortcomings pale in comparison. The regions are diverse and the flora and fauna are beautiful.
Morrowind’s content is also very tame. The blood is minimal, and defeated enemies just lie there for a while and disappear while you’re off somewhere else. There’s no gore in combat. Some creatures, however, are mildly creepy, such as the Bonewalker (basically a zombie-like creature).
Also, looting an NPC’s corpse leaves it in its underwear, which cannot be removed. All NPC’s body meshes have underwear permanently sealed onto them, so there is no nudity in the game, and all the character outfits when they are clothed are very decent. However, sometimes you may come across an NPC who has no clothes or armor in its inventory, so it will be walking around “his or her” underwear. Your character can also walk around in his underwear. Walking up to NPCs will cause them to react to your “nakedness,” in ways such as saying, “Are you mad? Have you no decency? Cover yourself!”
There is fantasy magic in the game, such as summoning creatures to aid you in combat, or shooting fireballs at your enemies.
The storyline also involves polytheism. There are many gods in the lore of Morrowind, and the spirituality is very pagan in tone. Since Morrowind is a fake world, without God or Jesus, there is no Christianity. When faced with this, I like to look at how the game presents its fake religions and what they stand for. The god Vivec has many qualities of our God- he once made himself so low as to help a poor farmer gather muck from a special plant, in the same manner our God made himself Man to save us. Vivec’s morality and attitude sometimes parallels Christianity, and I for one find that an encouraging concept.
Morrowind’s main quest is also slightly dark and involves a lot of undead and deformed creatures and an evil god named Dagoth-Ur and his legion of Sleepers. However, doing the main quest is entirely optional (as is everything else in this huge game.)
Being a non-linear RPG, Morrowind is also a huge waste of time, so parents who have obsessive teens should limit their time with this. Or, if they’re incredibly obsessive, don’t even get it for them. Otherwise, I would whole-heartedly recommend Morrowind to anyone 12 and older who are mature enough to handle Morrowind’s darker themes and spirituality.
Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.
About this game
- ERSB Rating:
- T (Teen)
- June 2002
- Review Published:
- July 22, 2009 / 10:26 am
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