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	<title>Guide 2 Games &#187; 4.5 Stars</title>
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	<link>http://guide2games.org</link>
	<description>Christian Spotlight's Game Reviews</description>
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		<title>Spore</title>
		<link>http://guide2games.org/2008-reviews/1592/spore/</link>
		<comments>http://guide2games.org/2008-reviews/1592/spore/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 20:14:02 +0000</pubDate>
		<dc:creator>Guest Reviewers</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[4.5 Stars]]></category>
		<category><![CDATA[E10+]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://guide2games.org/?p=1592</guid>
		<description><![CDATA[<img class="g2g-image" src="http://guide2games.org/wp-content/uploads/2008/11/spore-1.png" height="50" width="50" border="0" hspace="4" vspace="4" alt="Spore" title="Spore" />
<div class="g2g-summary">Where does one begin with a little game called Spore? Announced over three years ago, Spore was touted to be the final evolution of the “god game”. Many screenshots and videos later, the gaming world can finally sit down and play the magnum opus of “the Sims” creator Will Wright, but was it worth the wait?</div>]]></description>
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		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Meteos</title>
		<link>http://guide2games.org/2008-reviews/1516/meteos/</link>
		<comments>http://guide2games.org/2008-reviews/1516/meteos/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 14:00:00 +0000</pubDate>
		<dc:creator>Matt Triponey</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[4.5 Stars]]></category>
		<category><![CDATA[E (Everyone)]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://guide2games.org/?p=1516</guid>
		<description><![CDATA[<img class="g2g-image" src="http://guide2games.org/wp-content/uploads/2008/09/metos-1.png" height="50" width="50" border="0" hspace="4" vspace="4" alt="Meteos.  Illustration copyrighted." title="Meteos.  Illustration copyrighted." />
<div class="g2g-summary">It seems like for every triple-A title that comes out, there's another one that should be, but isn't quite. You know- that game that's a gem but never got the appropriate amount of advertising or hype.
Say hello to Meteos. It's one of those games.
You've probably never heard of Meteos, but you should. It's truly a great game that manages to shine despite its low recognizability. </div>]]></description>
		<wfw:commentRss>http://guide2games.org/2008-reviews/1516/meteos/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Medal of Honor: Airborne</title>
		<link>http://guide2games.org/2008-reviews/1508/medal-of-honor-airborne/</link>
		<comments>http://guide2games.org/2008-reviews/1508/medal-of-honor-airborne/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 20:01:16 +0000</pubDate>
		<dc:creator>Guest Reviewers</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[4.5 Stars]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[First-Person Shooter]]></category>
		<category><![CDATA[T (Teen)]]></category>

		<guid isPermaLink="false">http://guide2games.org/?p=1508</guid>
		<description><![CDATA[<img class="g2g-image" src="http://guide2games.org/wp-content/uploads/2008/09/moh-airborne-1.png" height="50" width="50" border="0" hspace="4" vspace="4" alt="Medal of Honor: Airborne.  Illustration copyrighted." title="Medal of Honor: Airborne.  Illustration copyrighted." />
<div class="g2g-summary">Medal of Honor has been one of the most successful franchises, but since early 2005, some of their games, like Medal of Honor: Vanguard, are coming up quite short for expectations. EA saw this and decided to work on a WW2 shooter that would have stuff no other WW2 game saw: open world gameplay. It is one of the best games so far that I have seen, and actually prefer this one over COD4. This is the first MOH game to include a sprint feature, and when you sprint, you actually feel like you're moving. The only complaint some people may have is when you parachute, you can land anywhere, but land in a wrong spot, and you'll be dead before you can get the chute off. Also, once you land, you are guided by invisible walls that guide you towards your objective. It's not really noticeable though, unless you're a hardcore gamer. Where this game really shines is multiplayer, but then again, don't all shooter games shine in that department? When you play with other human beings, you feel like you're playing Saving Private Ryan or something. It just gets your heart pumping.</div>]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Braid</title>
		<link>http://guide2games.org/2008-reviews/1443/braid/</link>
		<comments>http://guide2games.org/2008-reviews/1443/braid/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 12:00:54 +0000</pubDate>
		<dc:creator>Cameron Nutter</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[4.5 Stars]]></category>
		<category><![CDATA[Number None Inc.]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[T (Teen)]]></category>

		<guid isPermaLink="false">http://guide2games.org/?p=1443</guid>
		<description><![CDATA[<img class="g2g-image" src="http://guide2games.org/wp-content/uploads/2008/09/braid-1.png" height="50" width="50" border="0" hspace="4" vspace="4" alt="Braid.  Illustration copyrighted." />
<div class="g2g-summary">Braid is a brilliant mix of insanely creative graphics, a soundtrack that will blow you off your feet, calm and serene gameplay during the beginning and intense gameplay towards the end. It combines games like Mario, by using the famous "Sorry, the princess is in another castle" phrase, but expands it greatly, story wise. It also plays out like the old Mario and Donkey Kong games, as the game makes you jump on the heads of your enemies and run around and finish puzzles. Then you throw a twist into the gameplay like being able to rewind and slow down time, like you were able to do in the Prince of Persia games, and you have yourself one of the best games on the Xbox Live Arcade.</div>]]></description>
		<wfw:commentRss>http://guide2games.org/2008-reviews/1443/braid/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Ratchet &amp; Clank Future: Quest for Booty</title>
		<link>http://guide2games.org/2008-reviews/1470/ratchet-and-clank-future-quest-for-booty/</link>
		<comments>http://guide2games.org/2008-reviews/1470/ratchet-and-clank-future-quest-for-booty/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 14:00:00 +0000</pubDate>
		<dc:creator>Michael Caleb L. Garrett</dc:creator>
				<category><![CDATA[PS 3]]></category>
		<category><![CDATA[4.5 Stars]]></category>
		<category><![CDATA[E10+]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://guide2games.org/?p=1470</guid>
		<description><![CDATA[<img class="g2g-image" src="http://guide2games.org/wp-content/uploads/2008/09/rcf-questforbooty-1.png" height="50" width="50" border="0" hspace="4" vspace="4" alt="Ratchet and Clank Future: Quest for Booty.  Illustration copyrighted." title="Ratchet and Clank Future: Quest for Booty.  Illustration copyrighted." />
<div class="g2g-summary"> Ratchet and Clank Future: Tools of Destruction was released on October 23, 2007, and brought the Ratchet and Clank series into the new generation of gaming.  However, the story ended on a cliffhanger, leaving fans wanting wanting to know what was going to happen next.  Insomniac released Ratchet and Clank Future: Quest for Booty to serve as a short bridge between Tools of Destruction and the next game in the Future series. Thankfully, the series' trademark humor and quality remain intact.</div>
]]></description>
		<wfw:commentRss>http://guide2games.org/2008-reviews/1470/ratchet-and-clank-future-quest-for-booty/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Wario Ware: Smooth Moves</title>
		<link>http://guide2games.org/2008-reviews/1155/wario-ware-smooth-moves/</link>
		<comments>http://guide2games.org/2008-reviews/1155/wario-ware-smooth-moves/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:00:00 +0000</pubDate>
		<dc:creator>Guest Reviewers</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[4.5 Stars]]></category>
		<category><![CDATA[E10+]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Party]]></category>

		<guid isPermaLink="false">http://guide2games.org/?p=1155</guid>
		<description><![CDATA[<img class="g2g-image" src="http://guide2games.org/wp-content/uploads/2008/07/warioware-smoothmoves-1.png" height="50" width="50" border="0" hspace="4" vspace="4" alt="Wario Ware: Smooth Moves.  Illustration copyrighted." title="Wario Ware: Smooth Moves.  Illustration copyrighted." />
<div class="g2g-summary">Like its predecessors, Wario Ware: Smooth Moves is a collection of micro-games based on simple actions which usually last fewer than five seconds each. The micro-games are played in rapid succession, presenting the player with the gameplay screen and a short instruction hinting at the action that must be accomplished. Once the micro-game is complete, the next one begins. If a player makes four mistakes over the course of one set of micro-games, they usually must start over from the beginning of the set.
</div>]]></description>
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		<slash:comments>4</slash:comments>
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